Then save the blueprint with a unique name - ensure the BP saves, the unique name just ensures you can open it again. That could be adding a beam, then deleting it. The other key: Open the blueprint, then modify it somehow. Open the advanced editor / SSC and go to File > Open or manage blueprints and find your ship in the Autosave folderĦ.
Launch Starbase on your local PC, turn down graphics setting to a minimum.ĥ. Once named, drag the blueprint file to the "ship_blueprints" folder.Ĥ. So you might have to get the file properties or Get Info and look at the Modified date, then find that date in Autosave in Starbase. The tricky part: Starbase will sort the blueprint in the "autosave" folder based on when the file was last modified. This is where your blueprint files will go after step 3.ģ.
In autosave, look for or create a folder called "ship_blueprints". Navigate to AppData > Roaming > Starbase > ssc Here you'll need to look for the "autosave" folder if you don't have it, create a folder with that name, then open that folder. On WinOS go to your %appdata% folder (if you type that in to File Explorer's URL it will go there. Give them each a unique file name that starts "ship_xxx" where the x's are any number from 1 to at least 999.Ģ. Launch Starbase for GeForceNow and you should see the named BP now.ġ. Launch Starbase on PC, look for the BP in Autosave, then launch it, modify it slightly, then give it a Name, save it, and exit the appĥ. Note the modified date of the file in the folder via Properties.Ĥ.
Name the blueprint "ship_xxx.fbe" where xxx is a number between 1 and 999, then put it in the file. Go to your %appdata% Starbase folder and create the folder "autosave", then within that create "ship_blueprints"ģ.
Install Starbase on your PC, lowest graphics settings (required).Ģ. It DOES involve installing and using Starbase in a very limited capacity on your local computer, but it works.ġ. Hey folks - Blueprints can work with GeForce Now (Nvidia's cloud gaming service), here are the instructions.